/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect;

import com.aionengine.gameserver.model.gameobjects.Npc;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.Effect;
import com.aionengine.gameserver.spawnengine.VisibleObjectSpawner;
import com.aionengine.gameserver.utils.ThreadPoolManager;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author ginho1
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SummonFunctionalNpcEffect")
public class SummonFunctionalNpcEffect extends SummonEffect {

    @XmlAttribute(name = "owner")
    private SummonOwner owner;

    @Override
    public void applyEffect(Effect effect) {
        Player effected = (Player) effect.getEffected();
        final Npc functionalNpc = VisibleObjectSpawner.spawnFunctionalNpc(effected, npcId, owner);

        ThreadPoolManager.getInstance().schedule(new Runnable() {
            @Override
            public void run() {
                if (functionalNpc != null && functionalNpc.isSpawned())
                    functionalNpc.getController().onDelete();
            }
        }, 300000);
    }
}
